Thursday 6 June 2013

A Lot of Hard Work


Anyone who tells you that playtesting is the bomb, because you get to sit around playing games, is either a bad playtester, or selling something.



The truth is that playtesting is hard.  It can be hard work, hard on your time and hard on your brain.  Wo open up the rules and dissect every interpretation we can think of, balance the use of nouns and adjectives, against what is a satisfactory explanation, and then see if it works.  Playing a game repeatedly for over a year, I still have fun with it, but I can tell you now, the list is only just getting shorter on things I have to address.

And therein is the good news; the rules are almost ready for open beta testing.  At the moment, we've had some great discussion and some of our testers have played so many games that mentioning a name of a character is enough to draw conflicting memories of our games with them, some fond, others... well not so fond.  Like the time I went through all of the pilots available in the game in one game, without ever getting anywhere.

Yes Privateer is a simple game to play, once you know the rules.  When you've read 7 variations of the rules, you start to forget which ones are from now, and which ones are from 3 iterations in the past.

So starting sometime at the end of next week, I hope to have the rules available for download, and a Vassal module to play with.  Yay!  Along with that, we will be assembling a FAQ on the rules to be available for people to ask questions and have them answered.  As questions are asked, they will be answered (if not in the rules) in the FAQ.
An old version of the board

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